November 17, 2012 by Alex Hoekstra
Yada, yada, yada…
Take a break. Play a game. Make it a good one. One that’s fun and stimulating – one that you’ll both learn from, and enjoy learning from. One that will make you wonder and dream and think. One that challenges you. One you’ll have to work hard at. One like today’s project, which is one you can play with friends, enemies and people who haven’t yet settled into either of those categories. Star Citizen promises to be innovative and awesome, and I’m looking forward to watching it evolve. Check it out and back it before November 19.
Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It’s a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen.