October 24, 2012 by Alex Hoekstra
I’ve talked about gamification before, but I hope you won’t think me a broken record for bringing up how much I dig it, because frankly, I think there’s a lot to dig. Games are fun, and even when they’re not (don’t lie, you’ve sometimes wanted a round of Monopoly to end after the 6th or 7th hour), they’re friggin’ engaging. We love to play, we love to compete and show off and flex our weird talents (and luck) and win. Games have a long legacy in human history, but think about the amount of games we play today (or the amount of game elements within and throughout our daily lives) as compared to a mere century ago – you’ll quickly realize that as technology has evolved, it’s brought gaming with it, and perhaps gaming, too, has compelled technology forward. What’s in a Game is a series that promises to explore the complicated levels of gaming – past, present, and future. It looks like an awesome series (that makes me want to go find my old gameboy), and I’m pleased to throw today’s spotlight it’s way. Check it out and join me in backing it before October 30.
Born out of Cold War technology, videogames entered our homes as toys and ignited our imaginations. Out of this unique blend of design, technology, culture, and commerce emerged the most peculiar medium of our time. Now videogames have real implications on our lives, be it for purposes of entertainment, personal growth, expression, education, or our own livelihood.