September 17, 2012 by Alex Hoekstra
My sister is a great artist. I am not. It goes to show that artistic talent is (probably, or at least not mostly) genetic. Skills in drawing, sketching, painting, sculpting, singing, dancing, playing guitar and tightrope-walking have to be developed and nurtured, but the seeds really are in all of us. I’ve always wished that I could be a better artist – that I could quickly sketch out something that accurately represents an image in my head. It’s nobody’s fault but mine that I can’t do that yet; I just need to practice. Today’s project probably means I no longer have an excuse not to try.
I DRAW COMICS is the second in a series of illustration guidebooks that began by teaching people how to draw beautiful cars. Now, with comics in mind, this book is helping people at any level of experience understand the intricacies, the subtleties and the nuances of comic-book illustration.
The I DRAW COMICS Sketchbook & Reference Guide is the ultimate tool for practicing the basics of Comic Book illustration, page design and the art of storytelling. We’ve designed the ultimate Comic Book Artist Field Guide by combining commonly used industry reference materials and 100+ sketching templates into a ubiquitous and iconic molelskine sketchbook form.
Spending time to hone the ability to draw well is more than just a good hobby or a risky career move. In fact, being able to accurately (and even impressively) render your creative thoughts via pencil and paper might open doors for people who’d never imagine art being an integral part of their lives. Don’t just write your big ideas – draw them to life by backing this book before September 19.