Day 18: Word Games

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January 18, 2012 by Alex Hoekstra

First, let me say this:

SOPA/PIPA ██ █ ████████ ██████ to all of us.  ████████ is a █████.  We ████ ████ together ████ a ██████████, but ████ if ██ █████ ██████ ███████ it.  ████████ is ██████ on January 24, and █ ████ ███ to █████ ████ ██ ███ █████████ ██████.

For more information, see:

████ censorship.

Now that I’ve made myself clear on that subject, I’d like to highlight today’s project, which draws upon the creative and free expression of the millions of people connected by the internet to create a fascinating new way to have fun.  I was lucky to have it brought to my attention by a fellow friend of extraordinary Kickstarter projects, Rick Leibling.  (He’s on a mission much like my own, to identify and support the best and brightest amongst the galaxy of Kickstarter projects in 2012.  God speed, Rick.  May we unite more often in our efforts to make the world cooler for all.)

The Written World is a game platform unlike anything I’ve heard of before.  An online, multiplayer storytelling game.  Rather than try to explain that more thoroughly myself, I believe that its creators have done a bang-up job of summing things up:

At it’s heart it’s a game of Narrator versus Hero. The narrator controls the story; crafting a plot and presenting the Hero with encounters, and challenges. The Hero creates a character that she believes can make it through to the end.

And when the story’s over it lives inside the Written World, for other people to read, re-use or play themselves.

How does it work?

  • Write stories collaboratively through play.
  • Play through stories in our turn based story crafting engine.
  • Build a world together with the stories you create.

Multiplayer interactive fiction.  That’s something you don’t see everyday, and something that couldn’t exist without a lot of creative people at work behind and throughout it.  I’m thankful for them and their eagerness to continue creating, and for the freedom they still have to express it.  Here’s hoping that that freedom will last as long and reach as far as their imaginations do.

Support the project today (or sometime before Jan. 20) to get in on a beta test of The Written World and help write a a new chapter in gaming.


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